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Later Later

Later Later:

  • [ ] retoc commands/functionality
  • [ ] repak commands/functionality
  • [ ] zentools commands/functionality
  • [ ] aes_dumpster commands/functionality
  • [ ]
  • [ ] overridable colors, ability to disable coloring/progress bars/logging
  • [ ] generate project files for uproject
  • [ ] uproject, uplugin, engine ini edits, for popular things, maybe also generic, default map change, game instance,
  • [ ] generate uproject from win 64 exe, will need the unreal engine version
  • [ ] unpack/repack game/mods
  • [ ] list game/mod contents
  • [ ]
  • [ ] linux support
  • [ ] logic for mod making to scan collection contentsEE

cli commands/new launch json entries: - [ ] get unreal engine version, uses patternsleuth - [ ] get aes key, uses patternsleuth, or aesdumpster - [ ] get uproject name

init command, interactive, makes configs and stuff add to path upon install from install sources make install sources

Later Later Later:

  • [ ] automate installing from egs
  • [ ] interactive wrappers
  • [ ] Mod Conflict Checker
  • [ ] diff game and file list, and backup diff, so later on can cleanup game list and restore from backup
  • [ ] cli help replies and such are not colorized like the rest of the program, fix this
  • [ ] compile all blueprints commandlet usage, maybe somehow setup for any commandlets
  • [ ] layout support command
  • [ ] Engine pak making compression variants (different types, in one run), defaults to compressed currently, can only do one type in one run right now
  • [ ] Switch to pathlib from strings
  • [ ] compatible game list, more for less techy people, since the tool works on virtually all games

automate asset import for meshes/skeletons/textures/physics assets, pal/da, etc.... and various properties

cli commands/new launch json entries: - [ ] dump usmappings

check hatch, uv, ruff, pyinstaller, etc... for inspiration and patterns